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Stats are valued properties that define players' efficiency and competence to handle threats. Various stats influences various factors, such as HP, defense and evasion determining the player's defensive capabilities.

It can be viewed through the interface Character Info (C).

Primary StatsEdit

Primary Stats

Example of the Primary Stats section

Primary Stats displays the following stats:

  • HP: the character's health points. When HP reaches zero, the character dies.
  • Attack: determines amount of damage the character deals to targets. Damage amount will also be affected by target's defense and level.
  • Defense: determines the reduction in damage taken when being attacked. There is an upper limit (cap) to the reduction and will also be affected by the target's level.
  • Evasion: determines the possibility of evading an enemies' attack. A higher EVA amount increases the evasion chance.
  • Haste: determines the speed of attack and skill casting. A higher value increases the percentage, capped at 100%.
  • CRIT: determines the possibility of inflicting critical strikes. A higher CRIT increases the chance of inflicting a critical strike. The percentage is also affected by the target's level.

Secondary Stats displays the following stats:

  • ACC: the accuracy of the character's attacks.
  • CRIT DMG: displays the CRIT DMG multipler amount. CRIT DMG amount acts as a direct multipler of the original DMG.
  • Move SPD: the movement speed of character. Increase it to move faster.

Detailed StatsEdit

Detailed character information can be reached by clicking on the "Details" button located on the bottom-right corner. The first tab displays a surveying list of gears and items equipped; gears, costumes, profession items and Starstones.

Offense StatsEdit

The next tab is named "Offense" which displays the character's offensive properties. It displays:

  • DMG dealt to Bosses +: influences the damage dealt to bosses.
  • CRIT chance on Bosses +: influences the chance to critical hit on bosses.
  • CRIT DMG dealt to Bosses +: influences the critical damage dealt to bosses.
  • DMG dealt to Elites +: influences the damage dealt to elites.
  • CRIT chance on Elites +: influences the chance to critical hit on elites.
  • CRIT DMG dealt to Elites +: influences the critical damage dealt to elites.
  • DMG in PvP +: influences the damage dealt in PvP.
  • CRIT in PvP +: influences the chance to critical hit in PvP.
  • CRIT DMG in PvP +: influences the critical damage dealt in PvP.
  • Melee DMG dealt +: influences damage dealt of melee skills.
  • Ranged DMG dealt +: influences damage dealt of ranged skills.
  • Elemental DMG dealt +: influences damage dealt of elemental skills.
  • Arcane DMG dealt +: influences damage dealt of arcane skills.

Defense StatsEdit

The last tab is "Defense" which displays the character's defensive properties. It displays:

  • DMG taken: influences how much damage the character takes.
  • Received CRIT chance: influences the character's chance to get hit with a critical hit.
  • CRIT DMG taken: influences how much critical damage the character takes.
  • DMG taken from Bosses -: influences how much damage the character takes from bosses.
  • Received CRIT chance from Bosses-: influences the character's chance to get hit with a critical hit from bosses.
  • CRIT DMG taken from Bosses-: influences how much critical damage the character takes from bosses.
  • DMG taken from Elites -: influences how much damage the character takes from elites.
  • Received CRIT chance from Elites -: influences the character's chance to get hit with a critical hit from elites.
  • CRIT DMG taken from Elites -: influences how much critical damage the character takes from bosses.
  • DMG taken in PvP -: influences how much damage the character takes in PvP.
  • Received CRIT chance in PvP -: influences the character's chance to get hit with a critical hit in PvP.
  • CRIT DMG taken in PvP -: influences how much critical damage the character takes in PvP.
  • Melee Res: influences the resistance of melee attacks.
  • Ranged Res: influences the resistance of ranged attacks.
  • Elemental Res: influences the resistance of elemental attacks.
  • Arcane Res:influences the resistance of arcane attacks.
  • EXP gained from defeating enemies +: influences EXP gained from defeating enemies.
  • Class EXP gained from defeating enemies +: influences class EXP gained from defeating enemies.
  • Loot Drop Rate +: influences the frequency of dropping loot from enemies.

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