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Astral Tale Wiki
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Dungeons are instanced areas that are found around the world of Meridia. Adventurers will have the opportunity to battle elite monsters and obtain valuable loot, while gaining experience, completing quests, and accomplishing achievements.

  • Main story dungeons are dungeons entered as part of the main quest line.
  • Metarealm dungeons are higher-level versions of the main story dungeons, with higher-level loot. They are not required for main story progression, but may be useful for loot, achievements, and daily quests.
  • Side dungeons are not part of the main quest line, but may provide special kinds of rewards.
  • Battlefront dungeons are two level 48 dungeons, which are accessible using tickets obtained from daily quests. They used to be the highest dungeons in the game, but now they do not serve as much of a purpose.
  • Oubliette Labs are available starting at level 38, with more difficult versions available every 10 levels. Entrances are found throughout the world, and they are known for dropping equipment-enhancing items.
  • Furval's Training Ground dungeons are available starting at level 48. They are very useful for gaining EXP and Loyalty Points, and there are additional iterations at level 58, 68, 78, 83, and 88. The original Furval's Training Ground is level 58 and the level 48 version ("Nabuland") was added later, hence why it is labeled Furval's Training Ground on maps. Barren Desert, a party-only dungeon, does not follow the same layout but has similar loot.
  • Wave dungeons are dungeons categorized by format rather than entrance location or loot. You will either find monsters arriving in waves, or encounter monsters on different floors.
  • Furval's Utopia dungeons are party dungeons with Starstones and furniture as loot.
  • Trio drungeons are dungeons that require groups of 3 players, rather than 5 like most other dungeons.
  • Burning City dungeons are dungeons on a chessboard-style map, with loot including high-level equipment, starstones, and materials for crafting Ancient (hexagonal) Starstones.
  • Other dungeons are dungeons that do not fit neatly into any of the above categories.


Main Story Dungeons[]

Meridia[]

Dungeon Description Entrance location Level limit Modes available
Loading-Woolruft Temple
Woolruft Temple
An ancient elf resides deep within the walls of this temple. Do you dare challenge him? Woolruft Plains (978, 1009) 18+ Solo, Party, Hard
Loading-Royal Trove
Royal Trove
This high-security vault houses the Arcadian imperial seal along with the most prized possessions of the royal family. Vitreus Mines (117, 326) 28+ Solo, Party, Hard
Loading-Bluemoon Sanctuary
Bluemoon Sanctuary
A sacred temple of the elves, hidden deep in the forest. Bluemoon Grove (830, 578) 38+ Solo, Party, Hard
Loading-Ruins of Oblivion
Ruins of Oblivion
These ancient desert ruins hold a violent surprise for those who trespass. Arrakin Desert (914, 620) 48+ Solo, Party, Hard
Loading-La Catedral Infernal
La Catedral Infernal
The shrine is surrounded by an incandescent ball of flame. It is the heart of the most well protected base of the Ruby Star forces. Waking Wetlands (64, 70) 58+ Solo, Party, Hard
Loading-Sapphire Keep
Sapphire Keep
Constellacia was once a beautiful, prosperous city under the joint rule of the Sapphire and Ruby Stars. However, the War of the Falling Stars has changed all that, possibly beyond repair... Sanctopolis: Constellacia (714, 1305) 63+ Solo, Party, Hard
Loading-Boreas Tower
Boreas Tower
An ancient tower built to worship the gods. It is said that the ancient immortals were sealed deep in this tower thousands of years ago. Black Hill (600, 610) 73+ Solo, Party, Hard
Loading-Crystalline Citadel
Crystalline Citadel
A fortress built in the snow. The darkest secrets remain kept in its deepest chambers. Forbidden Snowfield (536, 626) 78+ Solo, Party

Western Continent[]

Dungeon Description Entrance location Level limit Modes available
Loading-Magic Academy Lonesome Path
Magic Academy Lonesome Path
There is a hidden entrance in the depths of the academy. Upon entering is an unknown path, and the end of the end emits a mysterious atmosphere... Alfenheim Kingdom (212, 132) 83+ Solo, Party
Loading-Shadow Crevice
Shadow Crevice
The Erosion Cave occupied by pirates is docked with the Bernie Reid's Pirates' mother ship. However, the inside of the large cabin is emitting an unearthly aura... Elven Valley (297, 83) 88+ Solo, Party

Metarealm Dungeons[]

Meridia[]

Dungeon Description Entrance location Level limit Modes available
Loading-Woolruft Temple
Metarealm: Woolruft Temple
An unknown force has distorted the temple, folding space and time to strengthen the powers of the defensive forces. Woolruft Plains (978, 1009) 48+ Solo, Party, Nightmare
Loading-Royal Trove
Metarealm: Royal Trove
An unknown force has distorted the trove. The guards seem to have acquired some sort of mysterious power which has strengthened their resolve and desire to protect the trove's treasures. Vitreus Mines (117, 326) 48+ Solo, Party, Nightmare
Loading-Bluemoon Sanctuary
Metarealm: Bluemoon Sanctuary
A sacred temple of the elves, hidden deep in the forest. Bluemoon Grove (830, 578) 58+ Solo, Party, Nightmare
Loading-Ruins of Oblivion
Metarealm: Ruins of Oblivion
The ruins have been distorted by an unknown force which has folded space and time to increase the ferocity of the battles. Arrakin Desert (914, 620) 58+ Solo, Party, Nightmare
Loading-La Catedral Infernal
Metarealm: La Catedral Infernal
La Catedral has been distorted by unknown force which has folded space and time, creating a new realm which has caused a break in the blaze which encompasses La Catedral Infernal. Enter at your own risk and discover the secrets within. Waking Wetlands (64, 70) 68+ Solo, Party, Nightmare
Loading-Sapphire Keep
Sapphire Keep (Hell)
Marisa's ancestral home, this majestic royal palace is now under control of the sinister Ruby Star. Sanctopolis: Constellacia (714, 1305) 68+ Hell
Loading-Boreas Tower
Metarealm: Boreas Tower
An ancient tower that was built to worship the gods. It is said that the Ancient Immortals were sealed deep in this tower thousands of years ago. Black Hill (600, 610) 78+ Solo, Party, Nightmare

Side Dungeons[]

Battlefront Dungeons[]

Dungeon Description Entrance location Level limit Modes available
Loading-The Necrohol of Azmaveth
The Necrohol of Azmaveth
Step inside and learn about the Azmaveth's greatest exploits. Lost Metropolis (548, 429) 48+ Solo, Party, Hard
Loading-Hellfire's Antre
Hellfire's Antre
The stream of magma flowing here empties directly into the bowels of hell. Jungle Mortalis (344, 689) 48+ Solo, Party, Hard

Oubliette Labs[]

Dungeon Description Entrance location Level limit Modes available
Loading-Oubliette Labs
Oubliette Labs (Level 38)
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside... Bluemoon Grove (620, 437) 38+ Party, Nightmare
Loading-Oubliette Labs
Oubliette Labs (Level 48)
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside... Arrakin Desert (689, 667) 48+ Party, Nightmare
Loading-Oubliette Labs
Oubliette Labs (Level 58)
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside... Waking Wetlands (713, 501) 58+ Party, Nightmare
Loading-Oubliette Labs
Oubliette Labs (Level 68)
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside... Sanctopolis: Prismatica (735, 597) 68+ Party, Nightmare
Loading-Oubliette Labs
Oubliette Labs (Level 78)
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside... Moonlight Valley (802, 555) 78+ Party
Loading-Oubliette Labs
Oubliette Labs (Level 88)
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside... Illuminating Shore (367, 603) 88+ Party

Furval Training Ground Dungeons[]

Dungeon Description Entrance location Level limit Modes available
Loading-Nabuland
Nabuland
- Meridia (460, 361) 48+ Solo, Party
Loading-Furval's Training Ground
Furval's Training Ground
A mysterious training ground where you can hone your skills by fighting Furvals to grow stronger. Meridia (460, 361) 58+ Solo, Party
Loading-Barren Desert
Barren Desert
Consciousness sows chaos as adventurers traverse this warped space-time tunnel. Meridia (460, 361) 63+ Party
Loading-Familiar Hills
Familiar Hills
A place where ferocious beasts dwell. No one can live there. Meridia (460, 361) 68+ Solo, Party
Loading-Secret Grove
Secret Grove
Unbearable ecological destruction has prompted this area's inhabitants to fight back. Meridia (460, 361) 78+ Solo, Party
Loading-Crocodile Wetlands
Crocodile Wetlands
The crocodiles in the crocodile gardens, eating some kind of magic food, began to attack nearby innocent residents. Meridia (460, 361) 83+ Solo, Party
Loading-Mystic Swamp
Mystic Swamp
A horde of lizardmen has appeared in the serene marsh, wreaking havoc upon the ecology. Meridia (460, 361) 88+ Solo, Party

Wave Dungeons[]

Dungeon Description Entrance location Level limit Modes available
Loading-Aurora Sanctum
Aurora Sanctum
Only true warriors are entitled to enter this grand hall of trials within the heart of Arcadia. Niclas, legendary Berserker Champion, awaits all those who reach the final hall, anxious to lay eyes upon Arcadia's most elite. Meridia (726, 384) 45+ Solo, Party
Loading-Phantom's Palace
Phantom's Palace
The long since ravaged palace is where reality and hellish nightmares meet. Meridia (304, 775) 60+ Party
Loading-Dark Fortress
Dark Fortress
The sealed lair of the Dragon King. You can feel a powerful dark force emanating from within. Meridia (716, 628) 65+ Party
Loading-Aquamarine Falls
Aquamarine Falls
Filled with abundant resources and creatures, wreaking havoc is absolutely forbidden here. Meridia (X, Y) 75+ Solo, Party
Loading-Sky Garden
Sky Garden
Abandoned gardens floating in the air, surrounded by weeds, nourish the evil monsters, attacking the visiting travelers... Meridia (X, Y) 80+ Party

Furval's Utopia Dungeons[]

Dungeon Description Entrance location Level limit Modes available
Loading-Furval's Utopia
Furval's Utopia
This Utopian sprawl is hidden in the undergrowth and is home to the Furval community. Meridia (276, 634) 55+ Party
Loading-Twilight Tribal Grounds
Twilight Tribal Grounds
Furvals founded this utopian community. Meridia (276, 634) 55+ Party
Loading-Dawn Tribe
Dawn Tribe
The Furvals established a residence in Sanctopolis. Meridia (276, 634) 65+ Party

Trio Dungeons[]

Dungeon Description Entrance location Level limit Modes available
Loading-Octavia's Phantasm
Octavia's Phantasm
Deep within Octavia's distorted dream, this once-scenic and tranquil village is now engulfed in ominous gloom. Waking Wetlands (615, 522) 60+ Trio
Loading-Kevina's Dream
Kevina's Dream
Deep within Octavia's distorted dream, this once-scenic and tranquil village is now engulfed in ominous gloom. Waking Wetlands (615, 522) 65+ Trio

Burning City Dungeons[]

Dungeon Description Entrance location Level limit Modes available
Loading-Flaming City
Flaming City
A city of magma deep below ground. No one knows when, where and why it was built... Sanctopolis: Constellacia (889, 1308) 70+ Solo, Party
Loading-Burning City
Burning City
Flames and heat stream from all directions. Sanctopolis: Constellacia (889, 1308) 75+ Solo, Party
Loading-Molten City
Molten City
The city that was swallowed up by the melted fire, everything in the city is unbearable under the fireworks. Sanctopolis: Constellacia (889, 1308) 85+ Solo, Party

Other Dungeons[]

Dungeon Description Entrance location Level limit Modes available
Loading-Dragon's Abeyance
Dragon's Abeyance
The shrine of a pagan religion, said to be haunted by an ancient dragon's spirit. Meridia (332, 627) 50+ Solo, Party
Loading-Haven of Oblivion
Haven of Oblivion
This place had been forgotten. Meridia (382, 736) 60+ Solo, Party
Loading-Foreboding Garden
Foreboding Garden
A secluded garden deep in the mountains. The resting place of an ancient tyrant who is said to be awakening. Meridia (X, Y) 70+ Solo, Party
Loading-Desert Canyon
Desert Canyon
Ruins in the desert. Legend has it that there is a powerful desert dragon who remains undefeated to this day. Meridia (X, Y) 75+ Solo, Party

All items (26)

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